Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sunday, November 9, 2008

Rambus takes aim at NVIDIA over alleged patent infringement, again

While there still doesn't seem to have been any developments in the lawsuit Rambus filed against NVIDIA earlier this year, that doesn't seem to be stopping the company from opening up another front against its would-be arch rival, and it's now taken its case to the International Trade Commission. As before, Rambus is alleging that NVIDIA and its partner companies are infringing on a whole slew of its memory-related patents, and it's asking for a ban on all imports and sales of NVIDIA products that include DDR, DDR2, DDR3, LPDDR, GDDR, GDDR2, and GDDR3 memory controllers -- or anything with an NVIDIA logo on it, basically. For its part, NVIDIA doesn't seem to be commenting on the matter just yet, but Rambus said in a statement that it believes the action was "necessary given NVIDIA's continued willful infringement of our patents." Look for the ITC to make a decision on whether to start an investigation into the matter or not within the next 30 days, and you can keep tabs on any future Rambus litigation on the Litigation Update section of its website which, yes, actually exists.
[Via: The Inquirer ] [Tag: ITC, litigation, nvidia, patent, patent infringement, PatentInfringement, rambus ]

Tuesday, June 17, 2008

Sony Ericsson makes good on Motion Gaming F305 and S302 Snapshot handsets


We'll make this quick since we've already given you all the details related to Sony Ericsson's Motion Gaming F305 and S302 Snapshot. The F305 quad-band GSM/EDGE slider relies upon a motion-sensing accelerometer (pictured bowling), dedicated gaming controls, and stereo speakers to create the gaming experience -- an experience hampered by a wee 2.0-inch, 176 x 220 display. It ships with a standard 8-hour battery with an optional CPP-100 backup battery pack to extend play. The quad-band GSM/EDGE S302 Snapshot is just a regular ol' candybar with 2 megapixel sensor, photo light, video recording, and plenty of build-up trying to position it as a camera first, phone second. Both hit in Q4.

[Via: Engadget ]
[Tag: f305,motion gaming,MotionGaming,s302,snapshot,sony ericsson,SonyEricsson ]

Saturday, June 14, 2008

Sony Ericsson leaks galore include F305 motion gaming phone


Sony Ericsson is having a bit of trouble keeping its newest lineup on the down low, but we suppose that's the price of fame. Most notable of the new crew is the F305 (pictured), which isn't exactly feature-packed, boasting of mere EDGE speeds, a Memory Stick Micro slot, a 2-inch 176 x 220 display and some music playback features. What sets it apart is a built-in accelerometer for motion controlled games. The game-oriented face buttons are also a perk, but we hope this thing has enough processing power to handle something actually entertaining. The S302 Snapshot is camera-oriented, but only just barely, with a 2 megapixel fixed focus camera, a flash, and PhotoFix software. You can also shoot video, with 20MB of built-in storage, and Memory Stick Micro expansion. Both phones come with A2DP and will be announced on the 17th, according to whoever leaked all this info. The F305 should hit Q3, with the S302 to follow in Q4. Sony Ericsson will also be busting out three stylish but cheap-seeming Bluetooth headsets to accompany these two.
[Via: Engadget ]
[Tag: f305,s302,s302 snapshot,S302Snapshot,sony ericsson,SonyEricsson ]

Tuesday, June 10, 2008

Sega, Pangea, Digital Legends show off $9.99 iPhone games


We saw an early demo of Sega's Super Monkey Ball back at the iPhone SDK event in March, but it looks like the real thing is ready for WWDC, with some 110 stages and all four classic monkeys, including Baby. We just caught a quick run-through during the keynote, but the graphics look unbelievable compared to anything we've seen on a cellphone before -- easily DS-quality graphics.
Also demoing games was Pangea, whose Brian Greenstone showed off Enigmo and Cro-Mag Rally, a racing game that uses the iPhone itself as the steering wheel, via the accelerometer. Again, the graphics were high-quality, and gameplay was described as "totally playable" with just a minimum of porting effort -- three days for each game.
Finally, Digital Legends Entertainment demoed a God of War-type game that they had developed in only two weeks that featured graphics somewhere between the DS and PSP. It'll be ready sometime in September.
Pricing for all three games was set at $9.99 to start -- high for a cellphone game, sure, but super competitive with other portables.

[Via: Engadget ]
[Tag: apple,iphone,iphone 2.0,Iphone2.0,wwdc,wwdc 2008,Wwdc2008 ]

Sunday, June 1, 2008

TurboGrafx-16 emulation hits the iPhone


Finally, the ultimate dream of all iPhone owners has come to pass: TurboGrafx-16 emulation. Thanks once again to the massive talents at ZodTTD, Apple's phone has gotten another piece of the emulator puzzle in the form of Temper4iphone, a fully functioning recreation of everyone's favorite under-performing game console. The app can play both TurboGrafx and PC-Engine games, as well as CD-based ROMs. Right now the software is only available to beta testers (and donation-makers), though it's expected to hit wide release soon. Check the video after the break and see for yourself.






[Via: Joystiq ]
[Tag: emulation,iphone,pc-engine,temper4iphone,tg16,turbografx-16,zodttd ]

Sunday, May 25, 2008

Nokia promises to let N-Gage users transfer games


Well, that didn't take long. Just as the mini-brouhaha over N-Gage games being tied to handsets was starting to percolate, Nokia has now come out and said that users will be able to take their games with them to a new handset after all, eventually. According to Nokia communications manager Oskar Sodergren, some "miscommunication" on Nokia's part is apparently to blame for users being left up in the air on the matter, something that apparently led to some "mixed messages" being passed around inside Nokia as well. He went on to add that Nokia has in fact "been working on a way for this to work since the relaunch, but it is taking some time for everything to fall into place."

[Via: Engadget ]
[Tag: n-gage,ngage,nokia ]

Thursday, May 22, 2008

N-Gage users N-Raged by Nokia handset lock-in


N-Raged... see what we did there? Sigh. Anyway, Nokia's strategy of handset lock-in has its N-Gage subscribers in a fit. Seems somebody didn't read the EULA and now is upset that they must re-purchase N-Gage titles when they switch Nokia handsets. The terms and conditions do state that, "Content shall be... limited to one private installation on one N-Gage compatible Nokia device only." Forever. Come on Nokia, we're all for reading, but purchased games should at least be transferrable to newly purchased, substitute Nokia devices. After all, that's what you claim for music downloaded from your forthcoming Comes with Music service. Don't turn N-Gage v2 into another sidetalkin' fiasco.

[Via: Engadget ]
[Tag: n-gage,nokia ]